Most of the interfaces in Xconq use a common format for displaying textual information about a unit.
First comes the unit type, ownership, and name or number:
your city New York
Then there is the current values of the most important properties. Each value includes its maximum, so that there is no confusion about what the current value means.
HP 37/40 ACP 0/1
Next comes the location of the unit. This will vary in form, so for instance a unit out in the open by itself will have something like
in mountains at 23,59
while an occupant of a transport will have
in 2nd troop transport at 10,35
Location information also includes descriptions of roads, rivers, and other linear features nearby, plus elevation and temperature if appropriate.
If the game allows for stacking multiple units at one location, unit info will briefly list counts of the other types present, usually with single characters to indicate the types, as in
2 i 1 f 1 N here also
.
If the unit is a transport with occupants, then the list of occupants appears, in a similar format:
Occs 1(1) i 2 b
(The first number is actually only a count of the complete units, the number of incomplete units is in parentheses.)
Unit info includes a list of all materials being carried as supplies, in a straightforward form:
fuel 8/10 ammo 4/4
The unit's current plan appears as a word describing the plan type, followed by plan properties, such as awake/asleep, reserve, and AI control:
passive AI 1 task
Plan information is followed by task info. The details of each task description depend on the task type:
move-to 34,10 x 2
The "x <n>" indicates the number of times the task has been executed so far. There may also be a "fail <n>" indicating the number of failures of execution that have occurred, for instance because a unit's movement has been blocked.